Virtual Plagues and Real-World Pandemics: Reflecting on the Potential for Online Computer Role-Playing Games to Inform Real World Epidemic Research  #esante #hcsmeufr #digitalhealth #Coronavirus #c…

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Virtual Plagues and Real-World Pandemics: Reflecting on the Potential for Online Computer Role-Playing Games to Inform Real World Epidemic Research  #esante #hcsmeufr #digitalhealth #Coronavirus #c…

In the wake of the Corrupted Blood incident, which afflicted the massively multiplayer online computer role-playing game World of Warcraft in 2005, it has been suggested that both, the incident itself and massively multiplayer online computer role-playing games in general, can be utilised to inform …Source: pubmed.ncbi.nlm.nih.gov

In the wake of the Corrupted Blood incident, which afflicted the massively multiplayer online computer role-playing game World of Warcraft in 2005, it has been suggested that both, the incident itself and massively multiplayer online computer role-playing games in general, can be utilised to inform …

Source: pubmed.ncbi.nlm.nih.gov

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